
Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files! To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough. Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.Īnd I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!ĭisadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). You can also try the field of view with any other number. To reverse this just enter the command FOV 110. I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor. I don’t fell at all the loss of the extra FOV.


Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.įor me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world! I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Sorry my english, but it’s not my native language.
